/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.skills.conditions;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.skills.Env;

public class ConditionPlayerExpertiseIndex extends Condition
{
	private final int _expertiseIndex;
	
	/**
	 * Instantiates a new condition player expertise index.
	 * 
	 * @param expertiseIndex The index of expertise
	 */
	public ConditionPlayerExpertiseIndex(int expertiseIndex)
	{
		_expertiseIndex = expertiseIndex;
	}

	/* (non-Javadoc)
	 * @see net.sf.l2j.gameserver.skills.conditions.Condition#testImpl(net.sf.l2j.gameserver.skills.Env, java.lang.Object)
	 */
	@Override
	boolean testImpl(Env env, Object owner)
	{
		if (!(env.player instanceof L2PcInstance))
		{
			return false;
		}

		return ((L2PcInstance) env.player).getExpertiseIndex() == _expertiseIndex;
	}
}